Do you want to get better at poker? Every wonder what goes through the mind of a Internet whiz kid? Well if you want to be a winning player you should because they are everywhere and they are crushing online & live games everywhere!
Online poker isn’t as lucrative as it use to be and you are finding it harder and harder to make money online. You are aware of this, and hear about about how these new Poker Internet Whiz kids are just crushing every stake and making millions. So what are they doing differently?
This post is intended for those that ever wondered how they can think about the game differently and uses ‘next level’ mathematics of poker to base your poker decision on. If you are looking for new ways to improve your game, this is definitely going to get some of your gears turning. This is very advanced poker strategy and assumes that you already are an intermediate player and are aware of some study tools that exist such as Poker Stove, HUDs etc.
No one becomes a great poker player without continuous work (or anything in life actually), and by not keeping up with trends you are going to fall into the category of break-even or worse, lose-money poker.
Keep in mind, that this is for information sake only as it is out-dated as this game being analyzed no longer exists exactly as described. Also note that its important to memorize those ranges so you have a baseline to adjust in the moment off of in real time. Take notice how at the bottom you can sort of memorize a short cut for calling ranges. This is more value when 5-6 players are sitting down as it changes when players bust etc. as number of players affect ranges. ICM (Interdependent Chip Model) in a 30/70 is extremely important.
1st- 70% 2nd 30%
Payouts are wider than Stars and Full Tilt so overall ranges will be wider than initially assumed.
SNG Whiz and Poker stove are used to come up with specific ranges. I have taken the suggestions that whiz has given, compared them with pokerstove, and used that I think is the best. Edge on whiz is set at .01 due to high reg % in the games.
Small blind- Depending on who is in the SB, range can be affected greatly. For unknowns who we have never played with, we should be on an assumed 100%.
I usually shove more of a 95-90% for safety and the random light calls that happen from time to time.
SB vrs loose reg calling ~35% SHOVE 50% (22+,A2s+,K2s+,Q3s+,J4s+,T6s+,96s+,
SB vrs normal reg calling ~30% (most regs) SHOVE 65% (22+,A2s+,K2s+,Q2s+,J2s+,T2s+,93s+,83s+,73s+,63s+,53s+,43s,A2o+,
When facing super tight reg with low 3b%, often a min raise is the best option
Button- Our button shoving range is probably not as wide as one would initially think. It is very important to look at who is in the blinds to make a judgement of calling ranges.
Standard reg/fish calling ranges put a little bit wide which allows for widening up when tighter players are spotted in the blinds.
Button range vs 16% Small blind and 17% Big Blind SHOVE 36% (22+,A2s+,K6s+,Q7s+,J7s+,T7s+,97s+,87s,76s,A2o+,K9o+,Q9o+,J9o+,T9o)
A tighter model in which a “normal reg” and random are in the blinds will be-
Button range vs 14% small blind and 15% Big Blind SHOVE 42% (22+,A2s+,K4s+,Q6s+,J7s+,T7s+,97s+,87s,A2o+,K6o+,Q8o+,J8o+,T8o+)
A very common occurance that happens when the blinds go through us and we are left with 850 chips widens our range a great deal. With the 14% and 15% calling ranges put into affect a long with the assumption that these players are regs, our range increases to 75% (22+,A2s+,K2s+,Q2s+,J2s+,T2s+,92s+,83s+,73s+,63s+,53s+,43s,
This is with small blind shoving 70% and bb calling 25% (hero folds)
Cut Off- When we are in the cut off, we can adhere to a more standard set of ranges since looking at everyone is a bit tougher with multi tabling. Our range is going to fluctuate a lot less because of more people involved. After playing around with the “hero fold” details in whiz, the ranges can be adjusted quite a bit. If all three players to act after are regs, the likely hood of them shoving, calling, and busting each other goes up quite a bit, thus improving our equity. With the 10, 11, and 12 range given below, this is assuming that each villain is rather tight. in the 10, 11, and 12 example given below, if they are all regs on “proper” ranges, our range drops down to 20%. Def play around with hero fold details to properly adjust.
Cut Off vrs 11% BTN, 12% SB and 13% BB SHOVE 23% (33+,A5s+,K9s+,Q9s+,JTs,T9s,98s,A7o+,A5o,KTo+,QTo+,JTo)
The above is assuming slightly looser calling ranges than I normally see. I think going with the below is slightly better
Cut Off vrs 10% BTN, 11% SB, and 12% BB SHOVE 30% (22+,A2s+,K5s+,Q7s+,J8s+,T8s+,98s,A7o+,A5o,K9o+,Q9o+,J9o+)
It is important to note that despite some of the wideness of the assumed calling ranges, one really tight reg can single handedly expand our range.
Cut Off vrs 10% BTN, 11% SB, and 8% BB SHOVE 45% (22+,A2s+,K2s+,Q5s+,J7s+,T7s+,
Despite being called by some really loose/awful hands, I think the earlier position we are, less random loose calls are being made. Regardless, all the ranges below are slightly wider than I think we normally get called. With some of the very random calls added in, I think it averages out.
HI-JACK Vrs 8% CO, 9% BTN, 10% SB, 11% sHOVE 13% (55+,A9s+,KTs+,QTs+,JTs,T9s,ATo+,KJo+)
In example where it is just regs to act after, our range only drops down to 10% which is probably more correct.
With ranges 1% higher and each position, range only goes up slightly. Sticking the this one range should be fine.
UNDER THE GUN
Under The Gun vrs 6% Hi-Jack, 6% CO, 7% BTN, 8% SB, 10% BB SHOVE 11.2% (55+,ATs+,KTs+,QTs+,JTs,AJo+,KQo)
After adjusting the hero fold details, ranges usually tighten because more regs are in the game than fish. It is vital to go back and play with ranges to explore the cause and effect of having different types of players in your game.
In a lot of scenarios, I have shaved off the low showdown ranges and replaced them with ace high ranges. For ex, taking out 87s and replacing it with A2. This is important for high card showdown and card removal. I think because of the simple structure, calling is actually easier than shoving which is not usually the case. After spending some time going through these ranges, something will click and all the sudden calling is alooooot easier.
Big Blind vrs Small Blind
Assuming villin is shoving 100%, which I don’t think is ever the case, we can call 53% (33+,A2s+,K2s+,Q2s+,J4s+,T5s+,96s+,86s+,75s+,65s,
Obviously 53% is wide and we will never call that wide the first hand, but it is important to know that so we can adjust accordingly.
Regs in these games are all very different. First, the tigher regs who are shoving 55% we should be calling around 30% (44+,A2s+,K5s+,Q7s+,J9s+,A2o+,K9o+,Q9o+,JTo)
Vrs the wider ones that can be on an assumed 75% based on previous hands, we should call 40% (22+,A2s+,K2s+,Q5s+,J7s+,T8s+,98s,A2o+,K7o+,Q8o+,J9o+,T9o)
Big Blind vrs Button
With a tight unknown on the button, assumed shoving range is very tight, thus around ~20%, our range will essentially be half of that, 11% (77+,A9s+,KJs+,QJs,A9o+,KQo)
BB vrs BTN reg shoving 40% CALL 21% (55+,A3s+,K8s+,QTs+,JTs,A6o+,KTo+,QJo)
BB vrs BTN reg shoving 70%, CALL 36% (22+,A2s+,K4s+,Q7s+,J9s+,T9s,A2o+,K7o+,Q9o+,JTo)
Big Blind vs Cut Off
The half rule pretty much applies to the rest of the calling ranges. It is our/your job to figure out who is shoving what from each position, so it’s entirely player dependent.
Basically, just look at the ranges we outlined above and use those for assumed villain shoving ranges.
Ex, no matter what pos, if anyone is shoving 10%, I should only be calling 5.6%
BVB calling is the easiest out of any, so no room for error here.
Our calling range in the SB is obv entirely dependent on the shoving range of the btn. Overcall % from the bb is somewhat irrelevant since it isn’t going to affect it all that much. Again,there is much room for adjustment, but if anything I have seen regs shove a bit too wide.
Using our own tighter model of shoving range on the button, we can assume that villains (THAT ARE REGS) will be ~40%. We should be CALL 16% (55+,A7s+,A5s,KTs+,QTs+,JTs,ATo+,KTo+,QJo)
In the event that we know a reg is shoving as wide as 65%, our range widens to 30% (33+,A2s+,K5s+,Q8s+,J9s+,T9s,A5o+,K9o+,Q9o+,JTo).
A good rule as far as calling from the small blind is you need to at least shave the calling range in half + 1-3%.
Because we know that no villain is going to be as tight as 5% or wider than 40% (except btn), it isn’t that hard to figure out.
For ex. If CO is shoving 20%, we talk half of that + one more %. So if sb vs co 20%, we will call 9%. Vs any 10% shove we will be calling 4%
ANY call will be slightly over 1/3 of any positions shoving range. For ex
Btn vrs CO 20% CALL 7.5%
BTN vrs HJ 25% CALL 8.9%
Run this a few times in whiz and it gets really really easy.
CUT OFF CALLING
I am goig to use the assumption that we will never face a UTG or HJ shove that is above 20% and never a shove tighter than 6%.
We can call EXACTLY 1/3 of villains shoving range from each position
UNDER THE GUN +1 CALLING
Plain and simple, no one is going to be over 12% usually. Call 99+ Ak+ and AQs if you think they are really loose.
Calling from BB, call slightly more than half of villains shoving range
Calling from SB, call half PLUS 1-2% more
Calling from BTN, call slightly over 1/3
Calling from CO, call exactly 1/3
Calling UTG+1, call Call 99+ Ak+ and AQs
With all these internet math wizards out there, the online poker scene has changed dramatically and you are left without an edge if you don’t step up your game. Hope this helps to shed some light on how these poker internet wizards think. With dedication and practice, this too will start to be positive EV+ in your game!
To speed up your poker game and help get you to your next level, we will soon be posting an article on ‘Why Get Poker Coaching’!
In meantime, run good!
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